#ifndef COMMAND_H
#define COMMAND_H

#include "../math/vector3D.h"

class Command
{
public:
Command();
~Command();

Vector3D mOrigin; //finish mOrigin of frame/tick
Vector3D mVelocity;	//mVelocityocity during frame/tick

int mKey; //key pressed
int mMilliseconds; //not used

bool        mCatchup;
bool        mStop;

};
#endif
